Puggsy FAQ 
by GavLuvsGA

(GavLuvsGA@aol.com)

Email to this address with queries.

Version 1, 21-01-2000

Copyright notice: The contents of this FAQ are the property of the author. 
Copying of any part of this without including my name is basically not 
allowed.

Contents
1 Introduction
2 Common Objects
3 Level Solutions
4 Secrets

1 Introduction

The story is basically that Puggsy has crashed on a planet and is looking for 
help; to continue between each level he must solve a puzzle to reach the 
exit. (For more of the story, read the descriptions of each CARTOON SEQUENCE 
after the bosses.)

2 Common Objects

Shells

These have no special use other than serving as a bonus at the end of the 
level.
Point value:(This is what you get if you carry this object into the exit) 
Normal shells (the brown fan-shaped ones) = 900 points
Others = 100 points

Guns: These can take various forms; some are normal, others shoot bubbles, or 
have other special powers. Once you have fired about five or six shots (or 
two to four with others), the gun will break.
Point value: Intact = 900 points
                Broken = 100 points

Coins: Mostly gold, these act as a nice bonus and occasionally have to be 
used to used to enter a door. They usually come in gold, but can also be in 
silver and green.
Point value = 900 points

Keys: These are used to open the various treasure chests and locked doors 
found in the game.
Point value = 500 points

Tin Cup: This can also be used as a weapon, like the gun. When activated, it 
will allow Puggsy to throw water at the oncoming enemy.
Point value: Full = 900 points
                Empty = 100 points

Barrel: These are used to stand on.
Point value = 500 points

Clue Chest: These appear on some levels to help with more obscure problems, 
but with this FAQ you won't have to open them and can get their full point 
value by exiting with them.
Point value: Unopened = 900 points
                Opened = 100 points

Match: These can be used on some levels to light cannons.
Point value = 100 points

Knife/Scissors: These can be both used to cut parts of the scenery away.
Point value = 400 points

Stool: Use these as platforms.
Point value = 500 points

Apples: Used for platforms, and for the bonus, mainly.
Point value = 500 points

10 - Ton Weight: This can be used to weigh Puggsy down when approaching a fan.
Point value = 200 points

Balloon: These can be very useful; if Puggsy inflates one, it will carry him 
upwards and you can move it left and right with the direction pad. It can 
also lift objects if you put one on top and inflate the balloon.
Point value = 200 points

Remote control: These can be used to concentrate on a specific point in the 
level and (occasionally) move it, rather than Puggsy, using the direction 
pad. This is usually an eye - shaped object found somewhere on the level (but 
not always).
Point value = 400 points

Floating platform/Rubber duck: These can be used to cross water, as they 
float on the surface. When Puggsy stands on them, they sink.
Point value = 100 points

Petrol cans: These can be used to blow up specific objects (N.B. none can be 
taken to the end of the level.)

Torch: On some levels, a certain object must be placed infront of a certain 
point to open a door; shine a torch on an area to find out where this point 
is (it will show an image of the required object in the background).
Point value = 400 points

Power Ups

Sunglasses: Gives Puggsy an extra hit point (normally one hit kills him, 
except with bosses.) You lose your sunglasses if hit.

Running Shoes: Similar to Sonic's red shoes; they speed you up (and increase 
your jumping ability), but they also give you a hit point. If you have both 
shoes and sunglasses, you lose the shoes the first time you are hit.

Shield: This makes you temporarily invincible and can only be used once, then 
it breaks.

All the power-ups are worth 900 points if you carry them into the exit 
intact; empty boxes and broken shields are worth a mere 100 points.

Heart: Carry this to the exit for an extra life. Most bonus games allow you 
to get one of these.

3 Level Solutions

The Cove

1

This is easy; carry the shell to the exit and that's it.

2

Slightly harder; pick up the gun and shoot the hermit crabs, then go to the 
exit.

3

Pick up a barrel and place it at the foot of the small cliff, then take the 
key and use it to open the chest, and it will reveal a coin. Carry the coin 
past the lever to open the exit.

The Cove

1

This is the first level to include a secret level (see secrets for access to 
secret levels). There is also a pair of sunglasses tot he left of the 
starting point. To reach the door, and get the treasure, use barrels to make 
your way up to where the key is (to the right), shooting the baddies, then 
jump over the gap, with the key. Open the chest for a coin, then go left and 
fall down the gap.

2

Go left to the platform with the monkeys on, and grab the beak - shaped 
object. Attach it to the stone parrot and the wall will vanish; you also 
receive a gold coin as a reward.

BOSS: Polly Pirate

This is relativly simple; avoid the parrot's blunderbuss shots, and run onto 
the fish, which you will automatically grab, then throw it, while facing the 
parrot. She will jump onto the other end of the boat, and another fish will 
appear. Keep going until you've beaten the parrot.

CARTOON SEQUENCE:Your ship has been stolen by the raccoons now (GASP!) 

The Red Woods

1

Go right and grab an object (note that there are some sunglasses and guns 
hidden in the huts). Carry the object to the switch and this will turn on the 
fan to blow the bubble gun into reach. Use it to put out the first three 
fires; you can jump over the last, and put another object at the foot of the 
cliff to the left. There is another secret level (see secrets)

2

This level is easier with shoes all the way through; see serets to find out 
how to access a secret room that gives you a constant supply every time you 
lose them. Pick up the gun and jump onto the switch to make the key fall, and 
then go right to the switch between the two huts and drop the gun (there is 
another gun in one of the huts). Then shoot the fly and go and get the key, wh
ich will have blown into reach, then activate the invincibility shield the 
fly dropped. Take the key to the lock and open it. Kill the bear (jump on its 
head and press down), then go left across the treetops. Kill or avoid the 
bear and grab the axe, then go back right (avoiding the moles if you're on 
the ground) and enter the passage where the lock was, then throw the axe up 
towards the bowling ball to break the floor;v the bowling ball will roll down 
(it won't hurt you) and open the exit. To reach the heart, stack up objects 
high enough so you can jump onto the top platform; avoid the fly.

Redwood Keep

1

This fairly straightforward level has the entrance point to a major secret 
area, which will be covered in secrets. To play as normal, go up and kill the 
mice; take the weight and carry it into the fan, avoiding the ghostly 
bouncing heads-in-armour. once past the fan, drop the balls into the pit with 
the fan it, making sure they do not bounce out to the left and use them to 
help you pass (they will float up), then drop down, grab the gun and shoot 
the ghosts and run to the exit.

2

Shoot the bear, then throw the remote control to the left, then jump over the 
pit with the fans, using the balls and get they key and go back. Throw the 
key down the slope and take the gun. Go down one level and right, past the 
switches; kill all the baddies and use the key (which should be with the 
remote control on the bottom level) to unlock the balls. Take four balls to 
the switches. The diagram below shows which pattern of switches should be on 
or off, where 0 = off and 1 = on:

    1,0,1,1,0,1

Then grab another ball and take it to the wooden barrel with a hole in it, 
and drop the ball, which will shoot out into the arena. You can use the 
remote control to see what is happening. Using the correct switches will put 
the arena in the right shape to bounce the ball up the the fan, which will be 
on, which blows it right, to throw the switch and open the exit.

BOSS: The Emperor's Old Clothes

The large racoon will move left and right and stop, and - after a few 
seconds, drop his hands to try and hit Puggsy. Standing on the pressure pads 
will open one of the gates to drop the ball onto his head when it rolls 
overhead. Bear in mind that if the raccoon's hand rests above one of the 
pads, this will activae a door that is above his head currently, but one that 
is not below his hand will activate a gate on the other side of the arena, so 
you must time it so that the raccoon gets back under this part before the 
ball falls through. Six hits is all it takes.

CARTOON SEQUENCE: The raccoons are now raising your ships up into Raclanti's 
docks (you reach this area later in the game).

Star Fall Lake

1

No puzzles on this level, but this can be pretty annoying. Take a floating 
platform with you and avoid or kill the raccoons in the lake (they are in 
diving suits), and then drop the platform in the next lake section. Jump 
across, using this platform, and take the harpoon gun, so you can defend 
yourself against the fish (plural), and drop down to the bottom of the lake 
(you can't drown in Puggsy) and head right to the exit.

2

First of all, kill the oyster in the pool, then head right; kill the racoons 
and fish, at the bottom of the lake, then go back and collect the floating 
platforms and rubber ducks. Now put them on the lake to form floating 
platforms; the best way to do this is to throw the first to a point within 
jumping range and get another, then jump onto the last one you threw and 
throw the next from here. Bring the shells across to the other side and stack 
about two u at the top of the slop, left of the exit and you can jump up tot 
he platform above. Kill the oysters and collect the scissors. Go down to the 
lake bed and cary the scissors to the tall weeds; this will cause part of the 
floor to vanish. Quickly get rid of the scissors as two balloons holding an 
extra life and a pair of sunglasses will float up, so grab the former and - 
if needed - the latter. They may displace one of the floating platforms you 
set, so you may have to redo your crossing before you can carry the heart 
across to the exit.

Splinter Town

1 Go past the chimney with the brush sticking out (it doesn't hurt you), and 
jump onto the platform with loads of objects on. There is a gun, and also 
some sunglasses. Take the gun and commit mass murder on a grand scale (well, 
kill all the raccoons that walk along the streets of their town). Find a 
balloon (there are three or four on this level) and go to the left-hand 
undrground section, and kill the puss-in-boot. Inflate the balloon below the 
shaft in the ceiling and hold on (or let go, it doesn't matter). The balloon 
will float up and open a trapdoor in the pavement. Let go and wait for the 
sentry raccoon (who is invulnerable to your attacks), carrying the key to 
walk onto it and he will fall, dropping the key. Use this to open the lock.

2

This level has two exits, each leading to a different area of the game. The 
most straightforward one involves following the path at ground level. Kill 
the raccoons with the water jugs, but ignore the town crier; he's part of the 
scenery. 
To get to the other exit, find the raccoon with a basket on her head and jump 
on it (this raccoon can't hurt you, and doesn't mind you using her basket as 
a platform!) Jump from here onto a rooftop and follow the rooftops along. 
Also, collect the shoes on the floor, as there is one jump you may need some 
help with, so use the box as a platform. Avoid the clouds of smoke from every 
other chimney and go through the top exit.

Badger Mill (Accessed via the top exit)

1

This is  fairly easy level; watch the flour being baked into bread, then run 
down the slope on the left and grab the match (its on the  wall tot he left, 
then drop it on the conveyor belt, and it will come out red-hot. Take it down 
to the bottom of the level and kill the sticks of barley and possessed loaves 
of bread (you can use a bag of flour to do this, much like the water cup. 
Throw the match at the rope holding the weight and it will land on the 
see-saw, catapulting the key to the lock into reach. The exit is just right 
of the conveyor belt.

2

This level is really frustrating, and is best done with the training shoes. 
You must first of all stack up most of the silver coins behind the pipe to 
open the door. To do this, stack up some coins and jump up with another coin 
and let go; it will rest on the top of the pipe. Take another coin and knock 
this first coin in and repeat. You must wait until the previous coin has 
stopped bouncing, however, otherwise there is likely to be a frustrating 
side-effect, where the two coins come to rest one in-front of eachother, not 
stacked up. When there are only a few coins left, grab one and thrust it up 
in the air by the pipe, so it bounces a few times and quickly grab another, 
jump on the bouncing coin and throw it (the one in your hands) in. Eventually 
the gate to the right will vanish, so pass through and use three stools as 
platforms to get over the flames. Take another two stools and stack them up 
by the exit and grab the eye and jump up to the platform over the exit and 
throw the eye down the shaft. Grab and activate the remote control and you 
will see a mouse shoving the eye to the left with a bag of flour, to hit a 
switch that activates the exit.

3

Grab the remote control and switch on one of the switches on the floor and 
activate the remote. You will home in on a series of platforms with bags of 
flour on, being carried down to four switches on the floor. Wait until the 
first of four bags is about to hit the switch and go on to the next switch 
along. Repeat for the first three bags, then stand away from the switches and 
the last bag should land on the one switch not activated, which will open the 
exit.

BOSS: Flour Power

This boss only takes three hits to kill and is really easy once you know what 
all the switches do. The badger's only defence is to throw a single bag of 
flour at you. Use the left hand switch to switch between horizontal and 
vertical control of the claw hand and the middle switch to alternately move 
it left/right and up/down, witht he middle position to stop the claw. Keep 
doing this until you catch the flour bag. The badger is now defenseless. Move 
the claw all the way to the left and raise it, then move all switches to 
their right-hand position,whci will cause the claw to travel along the 
conveyor belt and dump the bag over the badger's head. Repeat twice.

CARTOON SEQUENCE: The raccoons carry Puggsy's spaceship through the docks.

Pyramids

This section is accessed via the bottom exit on Splinter Town (2)

1

Grab the remote control and start controlling the white raccoon (who's 
carrying the eye), by using the direction pad, pressing upo to make the 
raccoon jump, until he reaches the switch to open the door. Try opening one 
of the other switches however, and a gold coin will also drop down for you to 
take.

2

Grab a ball and take it to the teleporter. You must now throw it at the right 
angle so it travels through a series of teleporters and ends up on the 
switch; otherwise is will either warb back to you or get stuck. Take another 
ball and take the upper route and activate the switch to free the white 
raccoons. They will activate two switches. Stand right near the exit as one 
will open the exit and the other will free a white raccoon, who attacks you, 
and is invincible. Get into the exit as soon as you can. You may lose a few 
lives in the process.

3

Grab the shape carried by the white raccoon (kill the raccoon) and the one 
guarded by the snake. If you've not got shoes, then use one of these to make 
your way to the next shape, killing the scarab beetles on the way. Take all 
the shapes to the bottom of the level and kill the snake, then stack them up 
so you can get to the chamber where the other shape is. Take all the shapes 
up to the top, where there is a wooden pillar with holes that you must fit 
the shapes into (throw the ones that have to go into the top). The exit is 
now open.

BOSS: So Pharaoh, So Good

The pharaoh appears in a huge space ship and goes left and right trying to 
hit you with his plunger. Use the pressure pads and the raccoon-statues will 
fire plungers to hit the pharaoh. These can also damage Puggsy, however, so 
avoid them too.

CARTOON SEQUENCE: A raccoon turns on a fan, which will cause you problems on 
a later level.

Darkblade Forest

1

Take the crystal ball and carry it through the level. It is possible, but 
tricky, to get it up the cliff (make sure you've got trainers), and then kill 
the bat and cross the lake full of squid. Be warned that if you jump off the 
propellor platform, it will start to float back to its staring point unless 
you jump a little to the right, and it should follow you. Pass Wiz & Lizs' 
gravestones (nice in-joke, or "Easter Egg", there, reference to another 
Psygnosis game), and place the ball on the pedestal; the door will open 
immediately. Take the ball again and exit the level.

2

Make sure you have trainers for this. Puggsy is being chased by a sorta boss, 
a wierd cloaked figure with glowing eyes. Grap the catapulat and fire it so 
you dislodge the stones that are hanging in the trees (these wil slow down 
your adversary. To do this accurately, fire the first two as you pass the 
first trees. The next should be fired as you pass a mushroom. Keep this up 
and run into the exit.

3

Use the marbles as platforms to reach the bubble gun; ignore the candles, 
they're a decoy, then go back and float the marbles int the water, but stack 
them up, then jump on them with the gun. EVentually you should get up the 
cliff to the right, so jump off and shoot the fires and exit the level.

Diamond Mines

1

Ignore the mining car and walk through the level, killing the mice and bears. 
Exit the level. Seemed simple? There's a hidden exit (see secrets).

2

Kill the bear; take a stool and take it down to the rails; ignore the mining 
cars and jmp up to the ledge vover the exit, with the stool. Kill the bad guy 
and get to the key, using the floating platforms. Go back to the start point 
and open the lock and kill the bad guy.
Take a petrol can and go to the rails. The mining cars go a little way before 
hitting an object lying on the track and falling off. Put the can on the 
object (whatever it is) and it will explode. Repeat this. Take the last can 
and throw it under the platform at the end of the track. When the next cart 
arrives, it'll push it up to the buffer and blow up part of the rock face, 
making the exit accessible.

Darkskull Castle

1

There are two exits here; grab the remote control and activate it to move the 
black thingy along. When it reaches a fan, stand on the correct switch (you 
have to alternate switches when the pot comes to another fan) to activate the 
fan. At the point there there are four fans in a row, move it over the second 
from the left and you will get past. There is a heart but I can't figure out 
any way to get it. Go either left or right; the best way is to do this game 
twice in a row and enter both doors; one will lead to stage 2, the other to 
Fire Heart (see below).

2

Grab the torch and search for the three letters on the wall; one is just left 
of your start point, another is by the ghosts and the third is by the exit. 
Take the uzi and zap the three ghosts carrying the letter that appeared and 
take these letters to the matching ones on the wall, to open the exit.

3

The object of this level is to create a potion that allows Puggsy to make an 
otherwise impossible jump. First of all (and this is the hardest part, so I 
recommend you do this first), go to the table with the bats on either side. 
There is a knife underneath. Grab one of the objects off the table, kill the 
bats and then run towards the table (from the left is easiest), and make sure 
Puggsy is holding the object close to the floor (use the direction pad). Let 
go and thrust it right and if this is done correctly, it will knock the knife 
into reach. Ignore the knife for now and take any object and go down to the 
cauldron. Go right and there is an invulnerable raccoon guarding an egg. Go 
to the switch above the raccoon and switch it on, when the raccoon is at the 
right end of his territory and he should be trapped behind a wall, allowing 
you to get the egg. Put the egg in the cauldron. Take the object back and go 
to where the sunglasses are, and follow the passage. There is a bat holding a 
leaf and a switch that is blocked by a plank. Go up and throw the object over 
the plank and it will hit the switch, lowering the plank and killing the bat. 
The leaf is yours; drop it in the cauldron. Take the knife now and go left of 
the cauldron and kill ll the pumpkins; at the end is a frog. Now this is 
really horrible; use the knife and you will cut off one of the frog's legs. 
Put this in the cauldron and a potion will appear; drink it and puggsy will 
speed up and be able to jump as far as he likes.

Fire Heart

1 (The level accessed from Darkskull Castle (1))

You are being chased downhill by a giant snowball! Run down the hill and 
avoid the bouncing snowmen. Exit via one of two doors. You will access two 
new stages if you enter both in seperate attempts.

2

I think you can access another level to the left of the previous one; this 
simply involves walking along and killing all the snowmen and white raccoons. 
There is an exit at the end and also a hidden exit (see secrets).

3

Kill all the raccoons; one will drop a petrol can, so pick it up and go to 
the flat section where there is no snow. Stand on the snow to the right and 
drop the ca on the flat area and it will explode, leaving a crater. Wait 
until a load of flames has risen out of the top and jump down, to land on the 
ledge on the right. Kill the badies and collect the four balls. These aren't 
enough to reach the exit, or are they. Throw them up in their air and you 
will find hidden ledges you can fit them into; one is a little way off the 
ground; the next is slightly higher and to the left, and the next higher and 
to the left again. The last is just left of the door. This may take ome 
practice as knocking one when it is in place can dislodge it.

BOSS: Halitosis The Dragon

This is the hardest boss; when the dragon moves towards you, place Puggs 
under his chin, out of range of the flames, and jump and press up to hit the 
dragon. Keep doing this until the dragon is dead.

CARTOON SEQUENCE: Remember the bad guy who chased you in Darkblade Forest? 
He/She appears again to magic up a cog wheel. Puzzled? You'll find out soon 
enough.

Aztec Temple

1

Grab the gun and go up and shoot the bird. You will be blown back by a strong 
breeke, so this is awkward. Go and get the statue's head and go up the tree 
and jump to the raised platform. Be careful when you go under the second bird 
and once you're past it, you're out of the breeze. Throw all three petrol 
cans into the breeze and they'll blow back (or they should) and carry the 
head back to the start. Take the head and the cans down to the bottom, where 
some stones are blocking you. Blow up the stones and then stack up one or two 
objects to get up the cliff. Take an emerald (worth 900 points) and when you 
reach the bridge it will vanish (want to get across? see secrets). The main 
exit is below.

2

Go left and kill the raccoon. Take one of the circular objects and put it to 
the left of the pit with the crushers in. You can now get across; repeat 
this. Grab the pulley and jump onto the wire that spans the last pit and hold 
right; Puggsy will be carried across to the exit.

Racrock Forge

1

The last secret level is found here (see secrets); kill all the bears and 
find the ball bearing. Take it to the top of the left-hand pipe and drop it 
down. It will change shape (into a heart, I think). Go up again (using the 
lift) and drop this down the right-hand pipe. Keep going until you have a 
hexagonal ring-thing (the sixth object you make) and take it to the "VI" 
symbol (this is 6 in roman numbers). You can now reach the exit.
      ? 

2

Go right and kill all the bears. Get the stool and go up to the platforms to 
get the balloon and key. Take them left, but don't touch the switch! This 
permanently opens a hole that you can't get out of or pass. Under the shaft 
with the deadly steam pistons, place the key on the balloon and inflate it 
(the balloon, not the key), then let go. As fast as you can, go left and up 
to the top of the shaft and leap across, grabbing the key and inserting it in 
the lock to open the exit.

N.B. You cannot do the next three levels unless you have defeated all the 
bosses; otherwise a screen showing which bosses you still have to do will 
appear (this will only happen with the badger and/or dragon.)

Raclanti's Docks (This is where things get really hard)

1

Kill the raccoon and then go left and climb onto the top of the colonnade and 
cross over the roofs, killing the gulls. Drop down on the other side of the 
gap and take the match. Go back and stand a little way right of the cannon. 
Thow the match at the cannon and jump up and grab the cannonball that is 
fired out, then take it back to the other side via the rooftops. Use this to 
pass the fan.

2

Take two barrels and go to where the cog wheel is (the one the spirit 
magicked up). You cannot hold it yourself, but knock it off the platform to 
the right with one barrel and have the other positioned to catch it. You have 
to carry the barrel back with the cog; the best way to do this is to keep 
throwing the cog in the air by jumping and then catching it again. This takes 
a lot of practice, but you must put the cog on the other, identical, 
platform, to open the exit.

Raclanti's Maze

Take the shoe box, and use it if you don't have trainers. Go left, down and 
right. You will see two narrow platforms; stand on the left one and press 
down; Puggsy will go through the platform, leaving the box behind. Go left 
and up to the top, then go a little way down. The exit is down one of the 
shafts (use the arrow at the top of the screen to guide you).

FINAL BOSS: If Looks Could Kill!

First of all, the giant raccoon will fire lasers from his eyes. Stand below 
him; as the lasers begin, jump left and they will miss you. A few will 
deflect against the floor and hit the raccoon while the others fly over 
Puggsy's head. He will vanish and cogs will appear. Stand next to one cog, 
and it will bounce; as it bounces, jump to land where this cog was before 
another falls on your head. When you land, it will have bounced off screen. 
(This move is best performed at the edge of the screen where you can't 
overjump). He will also try and land on you; stand in the middle, and he will 
fall to one side. Repeat this until the raccoon is dead.

4 Secrets

These are all the secrets I have found hidden away in Puggsy; most are secret 
levels, but there are some secret bonuses hidden on levels.

The Cove (1): Treasure Trove

Collect the sunglasses if you don't already have them and then go down and 
kill the lobster. The next part is tricky, but can be done if you grab the 
hook and fall down at the very left of the pit, and push left and jump so 
Puggsy uses the hook to grab the ledge. Throw the hook at the lobsters to 
kill them, and kill the raccoon using the water cup you find. There is an 
exit at the end of the passage.
This opens a secret level, indicated by a "?" on the map. This area contains 
six treasure chests. The diagram below shows what each contains. Each key can 
only be used once. The main key is in plain sight in the middle of the level.
                                    TOP
        One gold coin                                       Trainers



        Sunglasses                                          A shell 



        A broken gun (*@$&!)                                A key, which 
opens the                                           Key             top boxes 
(the normal                                                         key will 
not).



                                                                                
Exit

The Cove (2): Hidden 1 up

Go past the monkeys and kill the shellfish, and get the key. Then go to the 
top of the hill and leap onto the platforms up above. Go right, avoiding the 
gulls, and you will come to a chest, containing a match. Go left to the 
cannon and light it using the match; it will break a platform above, sending 
a stack of barrels down to the floor. Climb up these and grab the shield. Use 
it and kill all the enemies, and there is a heart at the end. To pass the 
barrels, put the heart on top, drop down a little and pick up the barrels and 
tap left or right and they'll come crashing down and you can exit with the 
heart.

The Red Woods (1): Wabbits World

Go right and cross the bridge, avoiding the bird who is spitting acorns and 
climb the tree until you get the knife. Drop down and hold he knife at one 
end of the bridge and it will collapse. Below is a door.
The secret level ou will open is really sadistic! Its full off Wiz & Lizs' 
wabbits and Puggsy has a gun and you get to shoot them all. Climb the tree, 
using some of the apples as platforms and ride on the moving platform. Kill 
the wabbits on the other side and stack up apples (there's one hidden in the 
hut, and you should also get one or two by riding on the moving platform 
again and getting them from the tre). When the apples are high enough, jump 
into the tree, shoot the wabbit and take the heart.

Redwood Keep (1): Secret Passage

THIS IS A MAJOR SECRET AREA!

Do the level as normal, but are you wondering why opening the chest after 
getting the weight reveals a key? Go down to the level where the ghosts were 
and shoot them as before, then flick the switch to the right. Get the balloon 
and go left to some fans. Drop the balloon so it begins floating up and down, 
grab the gun and jump onto the balloon. There are two raccoons on a ledge, 
one holding a key. When this one is close to the ledge, shoot him and he 
drops the key. The other raccoon will kick the key every time he reaches it 
and it will eventually be within reach.
This is the hard part. Go back to the pit just left of the switch and put the 
key on the balloon. Grab the balloon and inflate it and hold on. You will 
rise with it untilyou reach the ceiling; to your right is a locked exit. 
Carefully move the balloon left slightly. If you've done this right (and you 
need to be really accurate), the key will bounce into the lock. If it misses 
and falls, you've screwed up and must start again. If it goes in, carefully 
manoevre yourself to the exit.
The secret level is pretty hard too; go right to get the remote control and 
go back to the starting point, where there are three switches. Using the 
remote control, you can see three airspaces, each one containing a pair of 
fans (one at either end), a ball, and a switch. Each switch controls two fans 
(one on two different levels). Keep changing switches until each of the balls 
is resting on a switch (and therefore triggering it). Take the control right 
(making sure you don't touch the switches) and place it on the switch at the 
bottom of the level. Go back up and go right and you will find the exit.

The Light House

1

Run down the slope and jump into the pit, killing the baddies and grabbing 
the key. Open the passage ahead. Kill the puffin (a-puffin' on his pipe!) and 
the limpets, and you will reach a collection of shoeboxes. Take a pair if you 
don't have them already and put a shoebox under the foot of the stairs up 
above. Take another box and jump up ontot he stairs. Climb the stairs, 
killing the limpets if you can (if you hit them they die anyway and you can 
get more shoes from the stack of boxes). The exit is at the top.
There is also a secret level! Take the torch that is just right of the exit 
and carry it down the steps. Go left and shine the torch until you see the 
image of a shell. Go right and stack up boxes so you can reach the ledge with 
the objects on and kill the puffin' puffin. Take the objects. There are two 
shells and one matches the one you saw with the torch. As with the ghost 
level, put this over the image and a hole will appear in the floor. There's 
an exit at the bottom.

Secret Level: A Hidden Place

There are loads of letter blocks on this level, spelling out the words: "THIS 
IS A SECRET ROOM". Take them all to the top and stack them up to reach the 
heart. For an added bonus, play the level again, but instead of taking the 
heart, stack up five letters so the word "HEROS" reads downwards, and go into 
the exit with these. You will get a special screen with information about the 
game.

The Light House

2

Go left and you will find a pipe. Carry it right to the bunsen burner and fit 
the pipe in the gap in the pipe (to the bunsen burner), and go down andget a 
coin. Carry this left and drop it in the slot. Quicky, run right, grab the 
small candle and throw it in the bunsen burner, which is now lit (the flame 
goes out if you leave it too long), then take it to the large candle and 
throw it at the wick. When the candle is lit you can exit the level.

Angeltier Falls

1

This is an extremely obscure level. Place one shell so that you can reach the 
first ledge, and jump up (carrying another shell) to the ledge with the 
friendly raccoon on. Go right until you reach the waterfall. Place the shell 
on the edge of the platform. Get another shell and take it up to here; now, 
make the first shell bounce like you did in Badger Mill) and jump on it. When 
you jump you should make it to another platform. Repeat the procedure and you 
will land on a platform with a bridge to the right. Cross the bridge and take 
the green coin. Tke this to the raccoon and he will exchange it for another 
object. Keep exchanging objects and a knife will appear. Take this to the 
bridge and cut it, then return to the raccoon. Exchange items until you get a 
key. Go to where the bridge was and drop down; the bridge will have re-formed 
here. Cross to the exit and open the lock. If you want an extra bonus, go 
back to the raccoon and give him the key; he'll return the coin. 

2

Take the wreath from the statue and stack up the apples to get up the cliff. 
Go along until you pass the next wall and stack up the apples until you can 
get up the cliff. Take the wreath with you. There will be another statue; 
place the wreath on its head for a special bonus. Five hearts will drop out 
of the sky. Carry them to the exit.

Lunar Jet Pugg

This is the end of this chain of secret levels and its probably the hardest 
in the game. You muststeer puggsy through a maze of electric circuits, and if 
you touch a wall you die and must start the level again. There is a gun you 
can take but it is hard to get. (N.B. The only level I've not completed yet!)

Star Fall Lake (1): Star Fall Pool

When you drop into the main area where the door is, go left until you reach a 
wall. Take the shield and jump up and keep jumping and Puggsy will rise up 
until he reaches a passage. Use the shield to kill the oyster and go through 
the secret door.
In the secret level, go all the way right. There is a room that you can't 
enter that has several ducks floating in the water near a switch. Take one of 
the ducks to your left and throw it into this room; if your aim is right it 
will knock the other ducks and they will throw the switch. Go into the pool 
on the left to get a heart and then go up and left to the lake with the 
submarines in (avoid these). A hole will have opened up in the floor. Drop 
down to the exit. This is a short cut to Badger Mill (2)

Splinter Town (1): Puggs In Space

Go all the way to the right and you will find a wishing well on the other side
 of a pit. Stack up a few objects on the left of the pit and take any object 
and jump the gap so Puggsy grabs the well. Drop the object in and fall to the 
floor. The well will give you a gold coin for your troubles. Repeat with the 
coin and a gap will open up to reveal a secret door.
The secret level is similar to space invaders; take the joystick and shoot 
the food items that are slowly progressing towards you. Also shoot the man in 
the car and the object holding the heart before leaving.

Diamond Mines (1)

Go to the end of the level and take the coin, then go back to the start. Jump 
on a mining cart and then onto a high ledge, which contains an exit.
The secret level is a sort of matching game. There are four pictures and 
eight objects. You must throw a object that is similar to each picture (in 
order, left to right) into the teleporter. Use some of the spare objects as a 
platform.
Here are the objects you must use (make sure you look at the order the 
pictures are in, as these may not be in the correct order.)

PICTURE         OBJECT

Gun             Bubble Gun
Water Cup           Barrel
Knife               Scissors
Candle              Torch

If you throw in a wrong object, or a right object in the wrong order, several 
butterflies will be released to attack you. Get it right and you can exit. 
This takes you to Fire Heart (2)

Fire Heart (2)

If you used the above method to reach here, don't go into the normal exit. 
Stop short of it and take the balloon. Inflate it and hold on, and keep 
heading left. Eventully you will see a ceiling overhead, so move left until 
you're just left of it. There is an exit on it, so steer yourself to the 
exit. This will open passages to the rest of Fire Heart and Badger Mill 
(opening the normal exit will achieve nothing).

Aztec Temple (1): Aztec Games

Do this the same, but don't carry anything onto the bridge and it won't 
vanish. There is a door on the other side.
In the secret room, grab the ball and use it to manoevre the white disc that 
is floating around into the slot at the top. Moving it into the arrow pads 
makes it move in the direction of the arrow; the "?" pad will make it 
materialise in a random place and the "!" one will get it moving along the 
top of the screen, which is a good chance to get it into the slot. An extra 
life is your reward and the door opens to the right, off screen.

Racrock Forge (1): Pugsanoid

Do the level as normal, but don't go into the exit. Go up in the life and 
jump onto the next reachable platform above the rather obvious second exit. 
The floor at the end will now have vanished. Take bath the ball bearings and 
drop them down the left pipe to turn them into hearts and carry them into the 
exit for two easy lives. 
In the secret room, thrust the heart up to knock out the blocks above you, or 
alternatively jump up. When all the blocks are gone, the exit opens.

There are 51 levels in total; this guide should help you beat them all!