DiscWorld Noir Walkthrough Version 0.5 Written by Crisis First Created:12.7.2000 Last Updated:27.7.2000 E-mail : omikron_the_nomad_soul@hotmail.com _____________________________________________________________________ Contents: Disclaimer Updates Story The Walkthrough Coming soon About the author - Note - This Walkthrough is based on PC version of this game. _____________________________________________________________________ Disclaimer This faq is made for personal use only.You can post this faq to other sites as long as it remain unchanced and proper credit is given to me.This faq is copyright Crisis 2000. _____________________________________________________________________ Updates ------- Version 0.2 First Version of this document. Version 0.3 added the end of ACT 1 and whole ACT 2 _____________________________________________________________________ Story ------ This is a story about murder and intrigue.A story about the occult and relics of a forgotten era.It is set on the Discworld,a world which is flat and rides on the back of four giant elephants who stand on the shell of the enormous star turtle Great A´Tuin,and which is bounded by a waterfall that cascades endlessly into space. Scientists have calculated that chance of anything so patently absurd actually existing are millions to one.But magicians have calculated that million-to-one crop up nine times out of ten. Our hero,if such a word is not too strong a description,is a man named Lewton,formerly of the Ankh-Morpork city watch.Expelled from the watch for taking a bribe,he has only just started to pull his life back together afetr years lost in a drunken haze.Trying to get his life back together,Lewton has set up a shop as Ankh-Morpork´s first private investigator. All he needs now is a case... ____________________________________________________________________ The Walkthrough --------------- Now that you have seen the opening cinema lets start. ACT One ------- Act begins by scene where woman named Carlotta gives Lewton a new case... After the scene head to the Wharf talk to the fat man called Mr. Scoplett,talk him about milka´s passengers,about Mundy and Milka by doing so you gain clues which are Mysterious Passengers and the Inquisitive Stranger also you will gain a new place to the map named Cafe Ankh... Head to the Cafe Ankh visit the side alley and steal the crowbar then enter the Cafe listen the annoying song and then talk to the Nobby about Vimes and other stuff you can go talk to the Captain Jenkins but he wont say anythink usefull to you... Visit yours office now there should be a dwarf named Al Khali gain clue "Al Khali".If the dwarf is not there go through the next place and come back then... Next head back to the Wharf and head to the place where are lots of crates use crowbar to enter one crate and you will be inside the ship pick up the label from the water inside the ship go to the room with bunk in it search the bunk and gain a scrap now get out of the room and check the movie scene... Visit the Pseudopolis Yard and there talk to the Nobby about everything exit and a huge,stupid troll named Malachite is waiting you.He will give you another case "Find Therma" and new map location Octarine Parrot... Visit the Parrot and there talk to the Mankin about everythink then talk to the Sapphire about Malachite and Therma,then you will gain clue Madame Lodestone and New map location Rhodan´s workshop. Then visit Cafe Ankh talk to the Ilsa,talk Ilsa about everythink and gain a clue Ilsa and Two Conkers,and show Ilsa the label you found in Milka she will translate it to you and you will gain a new place which is Pier 5.Visit Rhodan´s workshop talk both Rhodan and Malachite there. Visit yours office again see if there is a invitation if there is not go to the Pier 5 and check out the Skylight there.Once you have gained the invitation and new place von uberwalds mansion visit your friend Nobby talk him about Madame Lodestone and gain new place called Salachi Mausoleum visit there and look the tomb... damn no good you will only gain clue about well the Salachi mausoleum.. Next go to the Von Uberwalds mansion show your invitation to the buttler and when he is gone check the painting above the doors.Then Carlotta comes talk to her about different things but not Salachi Mausoleum yet you should get count von uberwald clue now talk to the buttler about it and he will give you some more clues now go talk to count von uberwald himself ask about every clue you have you should get a photo from him.Now talk Carlotta about the Salachi mausoleum and you will go there with her and find the tomb of Madame Lodestone and gain a clue about therma´s location. Visit Rhodan´s workshop and talk to the Malachite about Therma´s location clue.Malachite and you will go to the mausoleum and Malachite removes the cover of the coffin and says it is not Therma.You will gain Malachite grapling hook.Examine the rubble in the coffin and take trolls teeth. Enter Pier 5 use the grapling hook to the skylight to enter the roof use your crowbar to the skylight and then enter the damaged skylight in the warehouse wait until lightning reveals the location of matchbox there pick it up..exit Combine the matchbox and Scrap and it will reveal the address Whalebone lane 9 it is the address of Octarine Parrot visit there show the Matchbox to Mankin and enter the upstairs you see a scene involving Mundy..Then the Screen fades..... ACT Two -------- You wake from the bed you are suspected for doing a murder examine the bloody text in the wall to gain a clue Azile,Check out Mundy´s corpse & boots and straight above the Mundys boots is Frayed robe examine it too and get clue Frayed robe.Now open your notebook and drag the frayed robe clue out of it and then use it to the Mundy´s boot to get clue Mundy was hanged upside down then use it to the Message on the wall too get clue 3712V then go back downstairs talk Mankin about mundy hung upside down then mundy´s cut down & Mundy´s boots to gain a Coin. Ask Mankin also about Sapphire Lied clue and then go meet Sapphire in the backstage talk to her about everything go out then you will gain a new place called Saturnalia.. Go back to the Wharf show the photo you got from the count von uberwald to Mr.Scoplett and he will regognice the man in it and you will gain a clue Regin´s Carriage and then go to talk to Nobby and ask him about Regin´s Carriage he will give you a new location that is the bridge. take the torn fabric from the railings... Go back to the wharf and use the hook to the mooring line to get grapling hook go back to the bridge throw the grapling hook to the river ankh to gain a clue about "something in the river" go to see Malachite use the something in the river clue to him and give him the grapling hook.Short scene comes with Malachite drawing the Regin´ s carriage up from the river.Examine Regins body look at the photo then use it to his body to gain a Key. Next go to the Saturnalia speak to the carlotta about Mundy hung upside down then did Carlotta kill Mundy then you will gain a new place temple of small gods.Then speak with the whirl he will not tell you anything until you give him money so use your purse to him and then ask about Sapphiress money you will gain clue Sapphire´s losing streak. Go back to your Office there Al Khali is waiting for you this time he takes you to his master Jasper Horst talk Jasper about the sword. And gain couple clues and a new place. Go to the Octarine Parrot meet Mankin there tell him about Sapprire´s Losing streak and Money you will then gain a clue Secret Meeting.Go speak to Sapphire speak to her about Losing Streak & Secret meating and then confront her. Next go inform count from regins murder and then go back to the Saturnalia show key to the Whirl and gain access to the back use the key to the lockers get two item empty envelope & regin´s charm. Then speak to Carlotta about Milka´s cargo to gain Order. Make your way to the Pier 5 and show the order to the Watchman he will take you inside and a new place called Guild of Archaelogists appear on the map few new clues appear also. Go visit the cafe it is suprisingly empty only Samael the pianist is sitting there talk him about Wine Barrels and he will give you the wine cellar key exit the cafe go to the place where you got the crowbar use the wine cellar key to the trapdoor there and enter the cellar.Speak to Ilsa about Archeology and other stuff then you will gain clue about Gold plated jewel and then speak about Varberk Crates to gain clue hiding place also show the coin to Ilsa and before exiting check out the book of receipts to gain the place called Patricians Palace. Go back to your office pick up the card from the Sapphire go to the Rhodan´s workshop and speak Malachite about Meeting with Therma.After long scenes you find yourself in the prison...Escape your cell by checking the crack in the wall where the rat runs.Push the block in the crack then speak with Leonard.Then Examine the Gaping hole in that room to get out from the prison. Go to the Patrician´s Palace go to the sideway of the palace use grapling hook on the wall climb back down use the hiding place notes to the wall to get place for hide to two conkers tell about this place to Ilsa & Two conkers to gain access to Guild of Archaeologists. In the guild talk to the Ladero Cronk to gain a clue "Ladero Cronk" well go to the Horst´s place and use the Ldero Cronk clue to him. Go back to the guild to inform Ladero about Horst she leaves and another scene comes.Search the bookshelf then left click the Hinged book and the secret door will open.On the other side examine the Security Notice then go back to the... Saturnalia there you see man called Warb in the same table as Whirl Use the reagans Charm to him then talk him about Vault 51 he will tell you about backdoor in the security go back to the guild and then in the secret area use backpassage clue to the panel to open the door go in to the vault.. There use the 3712V clue to the Crates and Displays to find a right crate in there if you want some fynny comments try using crowbar to the Cabinet of Urns ! but that is not the right way ! Use the troll´s tooth which is made of Diamond and go out.You will trigger a scene. Now change your CD 1 to CD 2 and start the.... ACT Three ---------- ForeWords: You have died and turned in to a WereWolf.......... Solution for this ACT will come in the next update. _______________________________________________________________________ Coming Soon A update to this walkthrough that covers ACT 3. _______________________________________________________________________ About the author This is my second faq my other faq is Omikron the nomad soul character list _______________________________________________________________________