STAR TROPICS II -- ZODA'S REVENGE
Copyright 1994 by Nintendo -- All Rights Reserved

WALKTHROUGH
Written By:  Greg Polander
E-Mail:  NMGS61A@PRODIGY.COM

Version 1.0
July 13 1998

DISCLAIMER:
This file is an independent publication, offered free of charge.  The 
information contained herein is provided with no warranty, written or otherwise.  
The author will not assume any responsibility for the accuracy of the 
information in this file (but will make changes and/or corrections as they are 
found and needed).

Please contribute with information about the game as well as comments, 
information missed, or anything else to the E-Mail address above.  The author 
holds all rights to this document.

This file is only found at www.gamefaqs.com.

You are NOT allowed to do any of the following WITHOUT my permission --
1> Make changes to this document.
2> Post to another web site.
3> Used parts of this document for your own use except for private use (you 
yourself).
4> Copy the file.
5> Change my name or any other information at the top.

Now that all of the legal/official stuff is out of the way -- here we go!

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TABLE OF CONTENTS
I: BACKGROUND/INFO ON ST 1
II: CHAPTER ONE
III: CHAPTER TWO


SECTION ONE -- BACKGROUND AND INFORMATION

This is the first walkthrough I have ever done before, mainly because whenever I 
needed help with a game, regardless of the system, I have always been able to 
find a file written about it someplace and somewhere.  Since I discovered the 
Game Faqs site, I have stopped looking in other spots.  However, this is the 
first time I have played a game, wanted help, and not been able to find a 
walkthrough and/or FAQ on it.  

I recently decided, after finding some old NES games in storage for years, to 
purchase a used Nintendo and some games for it through Funcoland.  One of the 
game I found at my house was Startropics, a favorite of mine.  I knew a sequel 
had come out but by the time it came out I no longer had my NES and so had not 
played it.  So I bought a copy from Funcoland and ordered the instruction book 
from Nintendo.  As I mentioned before, I was surprised to see no file on this 
game at gamefaqs.com, unlike the original.  Since it was on the request list 
there anyway, I decided to write one.  I may do another one for Game Boy's Sword 
of Hope, which I am also buying used and is on the request list.

Please note this is just a BASIC walkthrough, and not every enemy or item will 
be listed.  Since I only have the instruction book to help me, there probably 
will be stuff missed.  Please feel free to send comments, corrections, 
information, etc. to my E-Mail address listed at the top of this file.

A rough outline of the plot of Startropics follows, for those of you who have 
not played the original or for whom it has been a long time.  You play the role 
of Mike, a teenager who lives in Seattle.  Mike is 16 years old and a star 
pitcher on the baseball team.  His uncle is Doctor Jones, who has a lab on C-
Island in the Pacific.  Invited to spend the summer with his uncle, Mike travels 
there only to find his uncle had been abducted.  A long series of quests and 
battles follow.  Later he learns his uncle's abduction was done by evil aliens.  
They destroyed a race known as the Argonians and now are hunting for three 
special cubes that Dr. J found.  Your uncle was forced to give them the cubes, 
and you board the alien spaceship to get them back after finally finding your 
uncle.  Once the cubes are recovered and the leader of the evil aliens (by the 
name of Zoda) is defeated, the cubes are put together and 7 kids appear.  One of 
them, Mica, tells you that her father King Hirocon put them into the cubes when 
they were about to be destroyed to save the race and the kids.  They are invited 
to live on the islands, and Mike returns to Seattle.

Zoda's Revenge plays almost like the original Startropics, only with better 
controls and graphics.  Since this was one of the last games that Nintendo made 
for the original NES and the system was officially cut off later that year, many 
people never got the chance to see what a great game it was.  Anybody who liked 
the original will like this one.

Now, with no further ado......

SECTION TWO -- CHAPTER ONE

Chapter One is text only.  Here the game is set up for you.  A few months have 
passed since Mike's adventure in the islands.  It's fall now and he has started 
his junior year at high school.  His uncle, Doctor J, is back in Seattle as 
well, working on decoding a cipher that was found on the remains of the 
Argonian's escape pod.  He's not having very much luck on it, though.  One day, 
Mike is contacted by Mica through telepathy, which the Argonians have the 
ability off as well as Zoda's race.  She tells him she had a dream of her 
father, King Hirocon, with a strange message.  Mike rushes to tell his uncle 
about it, and Doctor J figures out that the dream was a message, saying to 
reverse the cipher.  With the help of a book called the Oxford Wonder Words, 
they are now able to read it, but Mike makes the mistake of saying it out loud.  
Suddenly a spell is cast and Mike finds himself thrown into another world.

SECTION THREE -- CHAPTER TWO

Mike is now in a strange world that is covered in ice and snow.  Walk north and 
talk to the guy.  He tells you to be careful of holes in the ground.  Ahead you 
can see a snow field and you must work your way through.  Every now and then you 
fall into a cave and must do some fighting.  Each cave is laid out the same so 
it's quite easy to figure out.  Go north from the room where you land, grab the 
rocks in the top-right corner, and kill the two creatures to open a secret door 
to the west.  Kill the polar bear there to open the secret door to the north. Go 
through that and you see the staircase going back to the surface.  If you need 
hearts, go into the room north of where you get the rocks.  Please note the 
throwing range of the rocks is VERY limited, so be careful.  Later on you 
encounter a second type of cave with tougher foes, but it's very easy to find 
your way out (there's only one room).

When you finish crossing the snow field, head north and enter a cave in the 
mountains.  Here you find cave people.  It looks like Mike was sent back into 
the past.  (But how can he understand these people anyway?)  They talk of 
missing loved ones and a 'reliever' who will one day come from a village.  One 
of the cave people, named Tink, will give you a Axe, your first regular weapon.  
Another man tells you that his friend, Pikzao, was wounded when the two of them 
tried to fight some monster called Yum-Yum.  Since then Pikzao can't talk but 
has done drawings on the wall.  Take note of them!  The leader tells you that 
you must be the 'reliever' to come help these people.  He tells you Yum-Yum 
killed a lot of people and begs you to defeat him.  The monster can be found to 
the north.  Take the western exit from the cave and head north to find Yum-Yum's 
cave.

Yum-Yum's Cave

This is your first real challenge, so be alert.  Find the medicine in the secret 
room near the start.  Be careful of the jumps -- Mike can move and jump 
diagonally in this one, so be aware of that.  Fight the foes carefully.  When 
you come to the room with the three shapes on the pillars, you must walk in the 
direction indicated by the paintings of Pikzao that you saw in the cave.  For 
example, if the first symbol is a circle, and the circle is on the north pillar, 
head north.  Just in case you forgot to write the order down, it goes -- Circle, 
Circle, Triangle, Square, Circle, Square, Triangle.  A couple of rooms after you 
finish this puzzle, you come face to face with Yum-Yum.

BOSS -- YUM-YUM

Here's a MAJOR piece of advice -- let him finish eating!  Do NOT kill the hog he 
has in front of him or he will attack much faster and harder, making him much 
tougher to defeat.  He attacks by moving from right to left just in front of the 
wall of skulls that divide the room in half, then he moves to the back row and 
moves back to the right side of the room, then repeats.  All this time he fires 
bubbles in a tri-spread.  You can't hit him in the back row, so just stay in the 
back and dodge bubbles.  When he moves to the front, charge forward and jump 
over his bubbles, firing axes at him all the time.  After a while of this, he'll 
be killed and a opening will appear to the right.  The head north to exit.

Upon arriving at the next cave, you discover the four missing people, including 
Shorty, Pikzao's son!  It turns out Yum-Yum was fattening them to make them 
better to eat.  Mike tells them to rush home to surprise their parents.  After 
they leave, head north and find a Block.  What the heck does THIS do?  Head east 
and exit the cave, then head south so you're on the edge of the cliff.  Mica 
will contact you again telepathically.  She tells you that it looks like Hiracon 
knew this would happen and wanted Mike to find the mystic Tetrads.  These 
powerful objects were hidden on Earth when Zoda was about to defeat the 
Argonians, the same time the kids were put into the mystic cubes.  After she's 
finished, Mike figures out the block he found is one of the missing Tetrads.  
Mike then takes out the Oxford book again (Hey, where did THAT come from?)  and 
says the spell again, figuring out the spell will take him to the right times 
that have Tetrads.  Sure enough, he is pulled into another time.

(More to be added on to this later)