STAR TRAIL WALKTHROUGH BY LORD MARCUS DRACON
DRACON@LOOM.NET.AU


Exit the Temple of Peraine (you will receive information about your
quest).
Exit "Lovely Meadow" Tavern.
Go to and spend a night at the "Rest" Inn.
Pack your bags and leave the city.

TRAVEL
Take this route: south, southwest, south, south and continue along
this route until you reach
Gashok.  Along the way, you may want to stop and aid the priestess.
It will be a difficult fight,
but the reward is well worth the effort.

GASHOK
Search the ruins of Artherion's Old Mill.
Ask Gerlanje, the herbalist, about the "Mill" and then "Artherion."
Leave the city to the northeast and commence marching.
When you come to the dirt  path, follow it to the north.  If you are
lucky, you will reach Artherion
on your first try.
Tell him that you have come to avenge him, and you know what he must
have gone through.
Return to the city and stay the night at the "All Roads" Inn.
Visit Gerlanje again and ask her about "foreigners" and "Valpor of
Kuslik."
=46ind Valpor of Kuslik and ask him where you can find the honourable
newcomers.
=46ind and kill Erholt of Tiefhusen.
Execute Deregorn of Thunderbrook and search his home for evidence.
Return to Artherion to be rewarded with two magical weapons.
Return to city once again.
Spend another night at the "All Roads" Inn.
Exit town to the South.

TRAVEL
Commence marching south, east, northeast, south, south, southwest,
southwest, west, southwest,
southwest, west, and enter Finsterkoppen.

=46INSTERKOPPEN
Split your party removing all Elves, Druids, and Witches.
Ask Inradon Xermosch at the Temple of Ingerimm about the Dwarven Pit
three times (Get Rich
Golden Key).
Climb down stairs to the Dwarven Pit.

DWARVEN PIT
Take Runish document from the skeleton and read it.
Pull the Asthenil Ring from brazier and equip it.
Climb up the shaft and take a look around (Get Double Bearded Key)=0CGet
documents from chests.
Get torches and tinder box from pile of rusted tools.
Get a shovel, crowbar and chain from pile of junk.
Approach stone altar, and address character who appears to be in a
trance.
Light torches near the relief of Ingerimm.
Go down stairs to level two.
Get crank and cart grease from chest.
Examine crank hole closely.
Answer Gnome's riddle "MOOSE" (Get Rich Silver Key)
If you need to reunite your party.
Go down to level 3.
=46ind the Big Copper Key.
Kill the skeleton and read parchment.
Grease and ride the Dump car, don't forget to bail out.
Pull the lever to close the pit.
Go down to level 4.
Get Stone Medallion from fight.
Give the wheel a spin.
Go down stairs to level 5.
Attempt to lift stone slab.  When that gets tiring, try using the
crowbar.
Get parchment and read it.
Take only the necessary amount of leather equipment from the chest and
equip it.
Light a torch and hold it to the picture.
Wait to meet the Golem and pledge the Stone Medallion.
Pick up Ikoshedral Stone, otherwise known as the Salamander Stone from
the chest.  Don';t be
greedy trade your artifact for it.
Return all leather equipment to the chest.
Leave the Dwarven Pit through the main exit.
Return the Rich Golden key to the Temple of Ingerimm.
Reunite the entire party and leave the city.

TRAVEL
Plan route: east, northeast, northwest, east, northeast, northeast,
north, north and west.  Once
you reach the end of this route, commence marching south, west and
west.
=46rom New Lowangen commence marching south.  Somewhere along the way
you should split your
party, leaving one or two characters to hold all your non-magical
equipment.  Since you will be
passing and Orcish  encampment to enter Lowangen, you won't be able to
keep any items that
are not magical.

LOWANGEN

Ask Dragan Escht about "Gavron" and agree to do him a favour.
Go to Vinsalter and tell him that Dragan sent you, and that it is
important that he goes with you.=0C He may need a day to think about it,
but if you tell him your sorry situation, he'll go with you.
Take the Vinsalter to Dragan.
Ask Dragan Escht about "Gavron" and then about "travel".  Once again
you will have to agree
to do him a favour to find out what you want to know.
Go to the "Orc Death" tavern and wait for Gavron.  Attempt to follow
him.
If you can't keep up with Gavron, reunite your party and go to the
"White House" Inn.
While there, ask about "Ingramosch" and "A. Sevensprings".
Go to A. Sevensprings home and reclaim the Salamander Stone.
Go to the "Exhibition of Art and Craftsmanship" at night and break in
to get the brooch.
Take the brooch and ask Dragan about "travel"
Go to Black Jandor and ask about the "secret exit"
Go to the "Castle of Grey Staves" and ask for Master Eolan.  Be
patient.  Tell him you want to
sweep the yard and then ask about the secret exit.  You must agree to
do what he asks, or you
will be stuck in Lowangen.  You should leave the Salamander Stone in
Lowangen until you return
(get key).

TRAVEL
Commence marching northwest and then northeast.  Reunite the party
members you left outside
the city, continue travelling and cross the river via the ferry.
Turn west and head into the swamps.

SWAMPS
Offer to help the Lizard Men.
Kill the Engulfer.
Go back to talk to the Lizard men.
Go speak to the old woman.
Enter the Tower and tell the Fire Elemental any three of the
following: life, help, protection,
refuge, shield, indulgence, mercy, grace, benevolence, pity,
assistance, cover, guarding, security,
compassion, love or justice.
Get Crystal Ball and Noctrox Document.  Read Document.
Attempt to give Crystal Ball to the witch
Open chest and get the Swamp Rantzy Document and a net.  Read the
document.
Use net to capture Swamp Rantzy and take it with you.
Pull out the 18th heather plant.
Leave the Swamp to the Northeast.

TRAVEL
Commence marching south, west, south, southeast, east, east, north,
east and northeast.
At some point in this journey, you will want to change the Swamp
Rantzy into Agdan.  You can do
this by using the heather on the Swamp Rantzy.
Enter the ruins and use the secret passage again.
You've been reunited with your companions and can now leave the city
feeling complete once
again.  Commence marching south.=0CGive up the Salamander Stone once
again to the group of mages.
Commence marching northwest, southwest, west, northwest, west, west,
northwest, north, west,
west, north, west, southeast and northwest.
Climb up the path and take a look inside the cave.

BLOOD PEAKS
Open chest on western Level 1 to get the Copper and Cast Iron keys.
Take copper disk in eastern Level 1.
Go down stairs to Level 2.
Win battle in eastern Level 2 to get Pliers keys.
Open chest on eastern Level 2 to get Lynx Key.
Open chest with Pliers Key and get the three phials.
Get spear from shelves in western Level 2.
Move shelves in western Level 2 and use spear to open secret door
Equip your front two characters with swords or an Obsidian dagger to
cut through the spider
webs.=20
Split your party, near the spider eggs, sending three people to
destroy the eggs.  Before
destroying eggs, your characters will each drink the contents of a
phial.
Go down the stairs in eastern Level 2 to Level 3.
Exit Blood Peaks via the eastern exit.

TRAVEL
Commence marching: southeast, east, southeast, east, southeast, north,
northeast, north and
north.
Plan route north, cross at the fjord, and continue along route to
Tiefhusen.

TIEFHUSEN
Visit a tavern and bribe Jandor into telling you about the Star Trail
by buying him a few drinks.
Go to speak with Hensger.
After you pay him the money he wants, you must wait until morning to
be taken to the Phex
Dungeon.  Be sure you have least 80 ducats before you enter the
dungeon.

PHEX DUNGEON
Answer "night" to the riddle plaque.
Match up the three foxes at the puzzle plaque.
Approach the sign and do battle to receive the Blue key.
Donate 80 ducats to the altar.
Listen to what the priests have to say and feel free to assassinate
the traitors.
Leave the dungeon and exit the city to the north.

TRAVEL
Commence marching north to Norhus, then head west to Tjolmar.
Enter the city and go to Ingramosch's house.=0CFINAL DUNGEON
Read the document you received from the first encounter.
Pull the branches in the three locations on the eastern Level 1.
Get the Flame key from the tree in eastern Level 1.
Pull the hooks inside the wall in western Level 1.
Split your party and sen one person to push the gate back up into the
ceiling.
Reunite party and exit the caged-in room.
Cast " Melt Solid" to free Helen.
Take the second Flame key from the fountain.
Walk through wall to find the Black Statuette.
Go down stairs to Level 2.
Search shelving in the east more than once to find the Bronze key.
=46ight for the 1st piece of the Amulet.  (Don't dilly dally now as the
Amulet pieces disappear if you
don't hurry, save the game as you find each piece)
=46ight for the 2nd piece
=46ight for the 3rd piece
=46ight for 4th piece.
With all 4 pieces you can now go through the secret door
Go down stairs to Level 3.
Get the cult document from the western Level 3.
Do the combination lock with any one of the four following
combinations 1325, 1725, 2325, 2725.
Go through the wall to the east.
The answer to the name riddle is "Arkandor".
Get the Dragon Claw on the final level.
=46ight Dragon
Go up stairs to win game.=20












Dracons are demi-dragonian humanoids. They are fairly
large, stocky, scaled creatures with tough, armored
hides and tremendous strength.  Their hands and feet
are clawed.

Dracons are more like walking tanks than anything
else, being resistant to heat,flames,cold,high
altitude and almost anything else. They can swim
well,they can hold their breath for a long time and
can therefore navigate small bodies of water by
walking across the bottom.  Dracons tend to live in
volcanic caves where the air is warm. They are
typically intelligent creatures preferring themselves
and their hordes/minions for company.

Because of their draconian heritage, a dracon will
almost certainly be able to breathe something nasty,
either acid, fire, poison, or something equally
unpleasant. Typically, as a dracon ages and improves
physically, this ability also improves in both
strength and endurance.