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PPPPPP  I    T   FFFFFF A    A  L      L
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===============================
SUPER PITFALL...THE WALKTHROUGH
===============================

v0.4
Incomplete version: 2/11/00
[NOTE: This version is close to the final product.  The walkthrough is about 3/4 
through the game and will be finished as time permits]  

Written and maintained by Adam Lamontagne

Copyright (c)2000 Adam Lamontagne (adamant@bigfoot.com)


A Nintendo Entertainment System (NES) game by Activision, reprogrammed by Pony, 
Inc. 1987



The following is a Hint Guide/FAQ/Walkthrough for the 8-bit NES version of Super 
Pitfall.  Please note that the original version of Super Pitfall was released on 
the Tandy Color Computer (CoCo).  I have never played that version and cannot 
tell you if it is identical to the NES version.



=================
TABLE OF CONTENTS
=================

-Revision History
--Introduction
---Story
----Getting Started
-----Main Characters
------Enemies & Hazards
-------Controller Functions
--------Items
---------Scoring
----------Hints & Tips
-----------Walkthrough
------------Disclaimer



================
REVISION HISTORY
================

2/11/00: v0.4 - Added the "Scoring" section; Added the "Hints & Tips" section; 
Added the Dark World enemies to the "Enemies & Hazards" section; First public 
release of this FAQ/Walkthrough.

2/10/00: v0.3 - Started the "Walkthrough" section; Added some hazards to the 
"Enemies & Hazards" section; Completed "Controller Functions" section.

2/3/00: v0.25 - Added some enemies to the "Enemies & Hazards" section.

2/1/00: v0.2 - Added Introduction; Added "Getting Started" section; Added "Main 
Characters" section; Created ASCII art title.

1/31/00: v0.1 - Initial layout started.  Table of Contents, Story and Disclaimer 
sections completed.



============
INTRODUCTION
============

"Disappointing."  "Tried to make it too much like a Mario game."  "One of the 
worst games I've ever played."  

Try doing a net search on Super Pitfall and 99% of the articles and reviews you 
find for this game will consist of at least one of the above quotes.  Just about 
everyone who writes anything on this game will mention how it does not deserve 
to be a part of the Pitfall franchise and how it is the Black Sheep of the 
Pitfall family.  To be perfectly honest with you, they are probably right.  This 
game is nothing like the original Pitfall.  I do not blame the fans of the 
original game who loathe this one.

However, I always seem to find myself writing walkthroughs on NES games that 
people (1)hate, (2)have never heard of or (3)just don't care about.  I guess 
this game qualifies.

Super Pitfall really isn't that bad.  I've heard people knock the play control, 
but it's actually pretty fair.  You have full control of your jumps, unlike the 
original Castlevania game, unless you fall off a ledge (then you plummet 
straight down).  The control is actually so good that you can jump, then, while 
in mid-air, hit the jump button really quick and jump in the opposite direction.

The graphics also get scrutinized by many.  It was an early 8-bit game...what 
did you expect?  They aren't spectacular, even for 8-bit, but they aren't lousy 
either.

The music is, well, bad.  

The fact that Pitfall Harry looks like Mario seems to piss off the Pitfall 
diehards.  I suppose he could have looked a bit more like Indiana Jones or 
something, but all they had to work with is the little stick-figure Harry from 
the Atari games, so at least he looks like someone...might as well be Mario :)

Harry has a gun.  This also deviates from Pitfall legend.  I'd want a gun too if 
I were being attacked by scorpions and mutant cavemen (I'll get into them 
later).

The biggest knock on this game usually comes from people who don't like the non-
linear gameplay.  I can see how it can be easy to get discouraged.  Your goals 
aren't defined.  Just about everything you have to find in this game is 
invisible and you have to jump in a particular unmarked spot to make an item 
appear.  There is no life meter, so if you touch an enemy or other hazard, you 
lose a life.  There are also 4 different warps that throw you into completely 
different worlds.  All this can lead to a pretty confusing and frustrating 
gaming experience.  I was one of these people until I decided to map out the 
game.

Once you know where to go and where all the hidden items are, the game actually 
seems fairly easy.  I mapped the game out on paper and have not yet created an 
ASCII map, but you don't need the map to finish the game.  I will give an 
overview of all the items, enemies, etc. and also reveal the solution to 
finishing the game.  The walkthrough will consist of the quickest, most direct 
course to make it through the game.  There are items scattered all over the 
place, but my walkthrough will only take you to the essential items you need to 
make it to the end.

The only problem I have in writing this walkthrough deals with the game's 2nd 
Quest.  After finishing the game, you start all over at the beginning.  The 
landscape is exactly the same, but there is one major difference...all the 
invisible items are in different places.  I've found all the essential items in 
the 2nd Quest EXCEPT for the Key to free Quickclaw.  You need this piece in 
order to finish the game and unfortunately it is not in the same place that it 
was in the 1st Quest, so I'm not sure if the game will truly end after the 2nd 
Quest or if you just keep starting over after each Quest with the items in 
different locations.  If anyone ever manages to find the Key in the 2nd Quest, 
please email me so I can add it to the walkthrough (adamant@bigfoot.com) and 
discover if there is a true ending to this game.

Hopefully this walkthrough will help those of you who have been wanting to 
finish this game for a long time.  This is one of those games that actually 
grows on you after awhile, so hopefully some of its critics will give the game 
another try and perhaps cut it some slack :)



=====
STORY
=====

The following is taken straight from the manual:

Pitfall Harry is back, ready to embark on the most dangerous, most impossible 
mission he has dared to attempt so far.  All alone, with only a gun and his wits 
for protection, he must recover the priceless Raj Diamond from a vast 
subterranean dwelling high in the Andes Mountains.  And to complicate matters, 
he must also rescue his beloved niece Rhonda and feline friend Quickclaw the 
Lion, both trapped in the dark, damp depths below.

This is no weekend caving adventure.  With no map to guide him, Harry must find 
his own way through the cave's endless passages-over 270 screens-infested with 
poisonous frogs, bats, snakes, scorpions, tarantulas, cavemen, lava pits, deadly 
condors, falling rocks and other evil creatures and hazards.



===============
GETTING STARTED
===============

If you let the title screen sit for a few seconds you will get to watch a brief 
demo of the game.

You begin the game with 3 lives.  If you touch an enemy or hazard you lose a 
life.  After you die a screen will appear showing your remaining lives, then you 
will start the next life at the same spot where you died (unless you fell on 
spikes or other hazards...then it will start you near where you died).

You can gain more lives throughout the game, but when your last man dies your 
game is over...unless you know how to continue.

CONTINUE

If you are not using a Game Enhancer or Emulator, then you will probably find 
yourself using this trick to continue.  Press A, A, A, Select, Select when the 
title screen re-appears after the game ends.  The pointer will move below the 2-
player option to confirm that the code was entered correctly.  Press Start to 
resume play.  You can do this as many times as you'd like.



===============
MAIN CHARACTERS
===============

There are really only 3 main characters in this lonely place:


PITFALL HARRY

The Mario-clone is the hero of this quest.  He's pretty agile and, according to 
the manual, "is basically an optimist," so he should have no trouble finding the 
girl, the lion and the diamond.


RHONDA

She is Harry's beloved niece.  Usually the hero has to rescue his girlfriend or 
some other damsel in distress, but this time it is his niece.  Rhonda has been 
kidnapped and turned to stone.  Hopefully when you do find her you have already 
found the Flask of Medecine, otherwise she will remain a statue.


QUICKCLAW THE LION

This is Harry's feline friend.  He has also been captured and throw in a cage in 
one of the dank caves.  For some reason I thought Quickclaw looked more like a 
cross between a pig and a monkey than a lion...I didn't realize it was Quickclaw 
until I beat the game and realized that it must have been.  Who put Quickclaw in 
that cage?  By the way, try typing Quickclaw ten times really fast.



=================
ENEMIES & HAZARDS
=================

-------
ENEMIES
-------

There aren't a ton of enemies in this game.  General rule of thumb is to avoid 
them completely, as their touch is deadly.  There are, as always, some 
exceptions.  Here is a list of the baddies:


FROGS

There are a couple different types of Frogs.  One hops back and forth slowly in 
a fixed area.  The other one will hop after you quickly and seek you out.  Both 
can be taken out with 1 bullet.


SPIDERS

These guys crawl back and forth in a fixed area but will sometimes follow you 
until they disappear off the screen.  They are low to the ground and since you 
cannot crouch and shoot, your bullets will go over them unless you are standing 
on a level below them and jump up to shoot them.  They are fairly easy to avoid 
and are not very fast.


SCORPION

Bullets will also pass above a Scorpion if you try shooting them from the same 
level they are on.  They crawl back and forth in a fixed area but will also 
follow you off the screen.  Be careful of their sudden strike.  When they get 
close to you they will run at you, so be ready to jump quickly to avoid them.


SNAKES

These guys are pretty quick.  They travel close to the ground and will suddenly 
raise their head to strike at you.  You can shoot the Snake when its head is 
raised, but shoot it quick as its head only comes up for a second.  They will 
follow you.


BATS

You will run into a couple Bats during the course of the game.  They will be 
hanging upside down until you get close to them, then they will attack and 
travel in a wave-like, up & down pattern.  With precise timing they can be shot.


FISH (PIRANHA)

You cannot use your gun while swimming, so just avoid the Fish.


EELS

These are just Snakes in the water.  They swim about as fast as the Fish.  Just 
avoid these.


VULTURES

Unlike the Bats, these creatures fly in a straight line.  Some are faster than 
others.  The Vultures also serve another purpose in the game...they are warps to 
other caverns.  You can jump right into certain Vultures and they will warp you 
to other, unreachable areas of the game.  Don't worry, I'll let you know which 
ones warp you so you don't have to send Harry to his doom.  These birds can be 
shot.


EASTER ISLAND HEADS

There are 3 of these you will run into during the course of the game.  They are 
located around vital items in the game, so they can be considered guardians.  
When you see one coming at you, quickly run the other way and jump up to cling 
onto a ladder to let them pass by.  I will get into more detail on how to avoid 
each individual one in the Walkthrough.  They cannot be killed.


GHOUL

This thing only appears in one area of the game, right around the area where you 
warp to the Dark World.  I guess maybe he's guarding the entrance or something.  
The Ghoul seems like the closest thing resembling a main villain in the game.  
He flies at you quickly and disappears off the side of the screen.  I've managed 
to pump 4 shots into him before he flew away and it still didn't finish him, so 
he's more than likely an invincible distraction.


DARK CRAWLER

A little nuisance found in the Dark World.  Easy to avoid.


FLYING DARK REAPER

This guy, found in the Dark World, flies overhead dropping...something onto you.  
His droppings are easy to avoid.  Find a way to shoot him for a cool 10000 
points.


LITTLE BONES

This guy looks like the skeleton of a little chicken or something.  He walks 
around the levels of the Dark World.


CAVEMEN

There are 3 different Cavemen, Gary, Norm and Arnie (according to the manual).  
They are found in the Dark World and need to be shot several times to kill.  
They also shoot back, so it is usually easier to just jump over them and their 
shots.


GREEN WALKER

This guy is almost everywhere in the Dark World.  I wish I could explain what he 
looks like, but he's easy to spot as he is the only green enemy in this area of 
the game.  A couple shots will do him in, but be careful of his shots.


SNAIL

This Dark World enemy rolls at you, then comes out of his shell for a second.  
That is the time to blast him.


FLYERS

When climbing up the long ladders in the Dark World, two different types of 
Flyers will fly across the screen to try and buzz you.  They are small and fast, 
so proceed up the ladders with caution.



-------
HAZARDS
-------

These are basically any non-living thing in the game that will kill you or tick 
you off.


SPIKES

These are found throughout the game.  Touch 'em and die.


WATERFALLS

These are generally bad news.  If you get caught in a waterfall it will carry 
you down until you land in a pool or on a platform, often far away from where 
you got caught up in it.  There is 1 helpful Waterfall located...


LAVA

Some places in the game have pits of lava.  One area in the game has lava pits 
that shoot 2 lava balls, sort of like a mini-volcano.  Avoid the balls and the 
pits.


SPIKE MASHERS

These nasty things go up and down.  You have to run under them without getting 
mashed.  They are usually found in pairs.  If for some reason the pair are 
moving in a way that you don't think you will be able to make it past, exit back 
the way you came from and return and they will reset, hopefully to your liking.


FALLING CEILINGS

In some areas of the game you will trigger a falling ceiling.  I will let you 
know where they are in the Walkthrough section so you don't get caught off-
guard.



====================
CONTROLLER FUNCTIONS
====================

Here are the controls for this game:


START BUTTON - Press this during gameplay to pause the game.

SELECT BUTTON - I found no use for this.

UP - Makes Harry climb ladders or swim upward.

DOWN - Makes Harry duck, descend ladders or swim downward.

LEFT - Makes Harry walk or swim left.

RIGHT - Makes Harry walk or swim right.

A - Press to jump.  The longer you hold it, the higher Harry jumps.

B - Press to fire your gun.



=====
ITEMS
=====

Items are scattered throughout the Caverns, most of them invisible.  Jumping in 
certain spots will reveal some items.  Here is a list of each item and what its 
purpose is.


CLUB BALL, DIAMOND BALL, HEART BALL & SPADE BALL

These 4 Balls are used to unlock Rock Walls throughout the Caverns.  You use 
them like a key to unlock the wall and move on to a previously unaccessible area 
of the Cavern.  They are all hidden.  I will give the location of the necessary 
ones needed to finish the game in the "Walkthrough" section.


MEDECINE

This is needed to cure your neice Rhonda, who has been turned to stone.  If you 
find her before you find the Medecine, it won't do you any good.


KEY

Even though the Balls mentioned above act like keys, the Key is a one-of-a-kind 
item in this game.  You need to find it to unlock the cage holding your friend 
Quickclaw the Lion.


RAJ DIAMOND

The storyline is unclear, so I'm not sure if Pitfall Harry went to the Andes 
Mountains in search of the Raj Diamond and had his neice and friend kidnapped in 
the process, or if he actually travelled to the Andes to rescue his neice and 
friend and just figures he'd take a side trip to find the Diamond.  Either way, 
it's worth some points.


STAR, CROSS, CRYSTAL BALL, GOLD BARS, SPARE PISTOLS, 1-UPS



=======
SCORING
=======

You accumulate points throughout the game by shooting enemies or grabbing items.  
Here is a list of what everything is worth:

Caverns Area:

Grabbing a 1-Up...........................0 points
Shooting a Frog.........................500 points
Shooting a Vulture.....................1000 points
Shooting a Snake.......................1000 points
Shooting a Bat.........................2000 points
Shooting a Spider......................2000 points
Shooting a Scorpion....................2000 points
Dying..................................2000 points (yes, you get points for 
this!)
Grabbing a Gold Bar....................3000 points
Shooting an Eel........................5000 points (yes, it can be done!)
Shooting a Fish........................5000 points (yes, it can be done!)
Opening a Rock Wall....................5000 points
Grabbing a Spare Gun..................10000 points
Grabbing a Club Ball..................20000 points
Grabbing a Diamond Ball...............20000 points
Grabbing a Heart Ball.................20000 points
Grabbing a Spade Ball.................20000 points
Grabbing the Raj Diamond..............
Grabbing the Medecine.................50000 points
Grabbing the Key......................
Rescuing Quickclaw....................50000 points
Finishing the Game....................50000 points


Dark World Area:

Warping to the Dark World..............1000 points
Shooting a Dark Crawler................2000 points
Shooting a Dark Snail..................2000 points
Shooting Caveman Arnie.................2000 points
Shooting a Green Walker................2000 points
Shooting Little Bones..................2000 points
Shooting Caveman Norm or Gary..........3000 points
Shooting a Flying Dark Reaper.........10000 points
Grabbing a Star.......................10000 points
Grabbing a Cross......................10000 points
Grabbing a Crystal Ball...............10000 points
Grabbing a Ring.......................20000 points
Rescuing Rhonda.......................50000 points



============
HINTS & TIPS
============

Here are some hints and tips for the game:

-Avoid enemies rather than killing them.  Points don't seem to matter much in 
this game, so it is easier to jump over an enemy rather than to kill it, 
especially the Cavemen in the Dark World who take more than 1 shot to kill.

-Even though you cannot shoot your gun while swimming, there is still a way that 
you can shoot the Eels and Fish.  There are a couple areas in the game where you 
come to a dead end wall.  On the other side of the wall is a pool of water.  You 
can shoot through this wall and blast any previously unshootable water 
creatures.

-Tony Roy (t2k@vcn.bc.ca) discovered various areas throughout the game where you 
can walk through walls.  Try to get to an area with plenty of enemies.  Get to a 
wall and hold the directional button toward that wall so that Pitfall Harry is 
running into the wall.  If you do it long enough sometimes Harry will start to 
inch his way into the solid wall!  Once he's into the wall a few steps you can 
press the jump button and Harry will work his way up through solid walls.  In 
some areas this will lead you to places where you get trapped, areas where every 
items icon in the game is displayed on the screen as well as areas with never 
ending corridors.  The programmers never meant for you to find these areas and I 
haven't found anything useful in them, but try it if you get bored and let me 
know if you find anything significant.

-If you have played the game a lot, you are familiar with the long shaft where 
you can catch a ride on a Balloon and float upwards.  This shaft seperates the 
right area of the Caverns from the left area and platforms with spikes line the 
middle of this shaft.  Well, you can actually walk on those spike-ridden 
platforms to get to the other side without dying!  It takes a little practice.  
Try jumping over to the platform lightly so that you don't land on the spikes 
but instead land right on the edge of the platform where the spikes meet solid 
ground.  The spikes won't hurt you unless you land on top of them, so if you can 
manage to make a perfect jump onto the platform you can walk across it (through 
the spikes) and jump over to the other side of the level.

-1-Ups symbols are located in a few places in this game, but there is another 
way to get an extra man.  You can build up extra men by shooting Frogs, provided 
you have enough ammo.  Basically, find a Frog, shoot it, leave the screen and 
when you come back and the Frog reappears, shoot it again.  Continue this method 
to acquire extra men.  [Note: I have not tried this method but have seen it on 
several web sites]

-Press A 3 times and Select 2 times when the title screen appears after dying to 
be allowed to continue where you last died.

-There is a code that lets you restart after finishing the game.  Press Select, 
A, A, A, Select, Start at the congratulations screen to continue. [Note: When I 
beat the game it continued anyway, so I'm not sure how useful this code really 
is]

-Map the game if possible.  It makes it so much easier if you know where you are 
going.  I will have access to a scanner in the near future, so hopefully I will 
be able to scan the rough map I made and link it to this FAQ.

-Be careful going down ladders.  It's totally random, but sometimes you will 
find Harry gliding down the ladder, usually into an awaiting enemy.



===========
WALKTHROUGH
===========

Alright, now to the meat of this walkthrough, the walkthrough!  For those of you 
who just want the basics for blowing through the game, you're in the right 
place.  The walkthrough will consist of the most direct path to the end of the 
game.  I will lead you to all the essential items you need, as well as to your 
pals Quickclaw and Rhonda and to the Raj Diamond.  You will miss out on a lot of 
other areas in this game, but if you feel like exploring a little, go ahead.   
If you just want to beat the game, continue reading.

You start the game by materializing in a spot located above ground.  Since you 
will be underground for most of the game, enjoy the sunlight now.  Remember this 
spot, as you will have to return here once you've found everything.

Since you will be shooting some enemies throughout the game, you will need 
bullets.  These appear throughout the game by jumping in various unmarked 
places.  I will let you find these on your own, but will help you out with the 
first one.  From your starting point, stand above the ladder to your right and 
jump straight up.  Grab the Gun symbol to gain some quick bullets.  Just about 
all of the items in the game will be found in this way, by jumping in mid-air 
and triggering their appearance.

>From here, work your way to the right.  The first enemy you encounter will be a 
frog.  Either shoot it, or if you feel like conserving bullets, jump over it.  
Keep moving right past a Spider and you will enter the Caverns.  Continue right 
until you see a Bat hanging upside down.  The easiest way past the Bat is to 
keep walking until you fall in the hole below it.  It will wake up and 
harmlessly pass over you.

Jump out of the hole and keep moving right until you reach a waterfall.  Don't 
try to jump past the waterfall until right after a wave of water passes by or 
you will be dragged down with it to the pool below.  Carefully jump over the gap 
past the waterfall.

Across the gap, shoot the Frog and grab the Gold Bar.  You will see a ladder 
above you.  Jump up and climb the ladder.  Now jump up to where the Spider is 
and proceed past it to the left, past the waterfall.  You will get to a gap with 
a ladder above it.  Jump to the ladder and climb it all the way up to where 
another Spider is.  You will see Gold over to the right across a spiked pit.  
Grab it if you want, but a more important item is to the left.  Jump over the 
Spider to the left and stand against the wall.  Now jump straight up and a SPADE 
BALL will appear!  These are the 4-suited Balls that you will need to unlock 
Rock Walls throughout the Caverns.  Scrounge up the SPADE BALL and go back down 
the ladder, but get off the ladder at the first opening on the right (if you go 
all the way down and fall off the ladder, the Bat will get you).

After getting off the ladder, go right past a Snake and a waterfall until you 
reach a ladder going up and down.  Go all the way down it, avoiding a Frog along 
the way until you get to the bottom of it.  Before letting yourself fall from 
the ladder, make sure the Spider isn't beneath you.  There is another ladder 
beneath you now.  Climb down it and get the Gold to the left.  Now go right, 
shooting a Frog along the way, until you get to a ladder sticking out of solid 
ground.  From this little ladder, move about 4 1/2 spaces (spaces are about the 
width of Harry) to the right of the ladder and jump up to reveal another SPADE 
BALL.

Grab the Ball and head back left to the ladder going up.  Climb it up to the 
Spider's level, then go left.  You'll get to a ledge with a Frog jumping on the 
other side and a waterfall.  Shoot the Frog and jump over to the waterfall.  You 
have to be quick to get under this waterfall, so make your move right as the 
block of water is at the same level as Harry (he can walk through the tail end 
of a waterfall without being dragged down).

After the waterfall, move left to another pool of water.  Jump into the water, 
avoiding the fish, then swim to the left past the Eels where you will see an 
opening in the bottom of the pool.  This is actually one of the coolest short 
cuts of the game.  Get into that opening and push down until you fall through.  
Let the waterfall carry you down past many levels of brick and rock until you 
ultimately end up in a big pool at the bottom.

You are now deep in the Caverns.  Believe it or not, that waterfall pulled you 
down 14 levels.  It was the quickest and easiest way to travel down this deep, 
as well as the safest.

In the pool of water, swim all the way right past the Eels and Fish until you 
reach a ladder.  Climb it.  You will now see a rock ledge above you to the right 
with a ladder on it.  Jump over to it and grab on to the ladder.  Avoiding the 
Spider, climb on to the platform.  Work your way to the right over to a ladder 
with a Frog guarding it.  Shoot the Frog and head up the ladder.

This is the longest ladder of the game.  There are enemies at every opening, so 
move your way up cautiously.  From where you started climbing, make your way up 
to the 6th opening (notice the green colored stone).  Get off the ladder and go 
to the left, avoiding the Spider.  Jump the gap to the left where you meet up 
with a wall.  Go stand against the wall and jump straight up to reveal a DIAMOND 
BALL!  Scoff it up and jump back over the gap to the right to get back to the 
ladder.

Climb up past one opening and get off the ladder at the second one.  Avoid the 
Spider and head to the right, jumping over a gap, where you will see a Snake.  
There is a ladder above where the Snake is moving.  Jump up to the ladder and 
climb it.  Jump over to the right platform quickly past the waterfall.  Stand on 
the left edge of the platform and jump straight up to reveal another DIAMOND 
BALL.

Grab it and head down the short ladder.  Move right until you get to a ladder 
going up.  Climb it.  When you get to the top, move Harry about 3 spaces to the 
left of the ladder and jump straight up to discover a HEART BALL.

[NOTE: There are a few more Balls you can find in the Caverns, but the 5 you 
have now are the only ones you need to make it to the end.  The counter in the 
left hand corner of the screen will only show 1 of whichever Ball you have 
found.  When you get another of the same suit, it doesn't show that you have 2 
of them, but it does keep track.]

>From the HEART BALL location, go back down the ladder, getting off at the first 
opening, and head all the way back to the left past the waterfall to get back to 
the long ladder (a Spider is near it).  Go down the ladder and get off at the 
8th opening (a Frog will be at this opening).  Go left, jumping over a couple 
gaps, until you reach a swinging vine.

[NOTE: The vines are a bit hard to get used to.  Try to jump so Harry's head 
hits the lowest part of the vine.  Once you get used to it, it's pretty easy to 
control...just take your time and plan your jumps.  Some times if you stand on 
the edge of the platform and jump straight up, the swinging vine will "catch" 
you.]

You will swing across 2 vines to a platform.  The next jump is tricky.  You have 
to jump onto the next vine and land on the edge of the platform so the waterfall 
doesn't haul you down.  I suggest jumping off the vine while halfway through 
your swing so you can control your jump to land where you want.  Get past the 
waterfall then swing on one more vine over to a ladder.  Climb the ladder, being 
aware of the Snake.  Go right, carefully past the waterfall, and continue right, 
jumping over several platforms collecting a couple Gold Bars, then climb the 
ladder at the end.

You will come to your first Rock Door.  Since you have the DIAMOND BALL, you can 
open this one because it has a Diamond hole.  Go through it and head over to 
more vines.  Swing over to the ledge, avoiding the waterfall, then swing over to 
another ladder.  Climb the ladder and head all the way right, avoiding the Bat, 
to another ladder and climb it.

Go left carefully past the Spike Mashers.  Just take your time and wait for a 
clear opening.  Go all the way left to another ladder and climb it.  Go all the 
way right, past a Scorpion & Bat to a ladder and climb the ladder, but make sure 
to avoid the Frog to climb up, then quickly shoot it.

Here you will come to another Rock Wall.  It has a Spade hole and you have a 
SPADE BALL, so go through it.  Continue left past 2 Spike Mashers and climb the 
ladder.  On this level simply go all the way right and climb the ladder, but 
stop at the top.  The level you are on now has ceilings that fall and try to 
crush you.  If you go left quickly without stopping or jumping you will make it 
through unharmed.  Just keep moving to the left and stop at the ledge with the 
waterfall (the ceiling won't fall here).  Jump to the other side and climb the 
ladder, avoiding the Spider at the top.

On this level move right, but be careful of the Vulture.  If you touch him he 
will warp you to a hidden cavern where there is nothing important (if you 
accidentally touch him and get warped, the exit in the hidden cavern is easy to 
find...just go all the way right past a bunch of Scorpions till you get to a 
wall, then stand 1 space away from the wall and jump straight up to warp back).  
Either shoot the Vulture or avoid him and a Scorpion and continue right to a 
ladder.  Climb it up to the next level but don't move yet, as this is another 
falling ceiling level.  Run without stopping to the left till you get to the 
ledge.  Jump across and over to the ladder.

Climb the ladder and go right until you get to a grassy stump.  Slowly and 
carefully work your way over the gaps to the right.  If you fall through in this 
area you end up way back in the area where you got your DIAMOND BALLS, so be 
careful.  When you successfully make it across the ledges, climb down the 
ladder.

You will see a Rock Door with a Heart hole.  Go through it and climb the ladder.  
When you get to the top of the ladder, get ready to face the first of 3 Easter 
Island Heads that guard the Caverns.

Notice a small ladder sticking out of the rock above you.  That's what will save 
you here.  If you stand under the ladder and slowly move about 5 spaces to the 
right, the Head will attack.  Quickly jump back left to the ladder and climb it 
just enough (don't climb all the way up or you fall down) so the Head passes 
under you.  Once it passes, quickly climb down the ladder and run all the way to 
the right and jump down to the next level so the Head doesn't trap you in.  You 
made it past him!  Proceed to the right where there will be an elevator and the 
infamous RAJ DIAMOND!  Grab this gem and head down the shaft.

You will want to ride it almost all the way to the bottom.  Be aware of the Bats 
and Vultures as you travel down.  You'll know it is almost time to exit when the 
walls turn from grey brick to a pretty solid looking grey stone.  When you 
notice this scenery change, you are almost there.  There will be an opening with 
a Spider crawling around.  You want to jump off at the opening after that one.  
Do it quickly as that is the last exit before a pit of spikes (if you end up in 
the spikes, don't worry...your next life will start at that opening).

>From here, climb down the ladder to the left of you, but be alert because you 
will land on a sinking platform.  Quickly jump off the sinking platform to 
another sinking platform to the left where you will have to jump off to land on 
solid ground.

Now climb up a ladder then down the ladder on the other side.  Here you will 
have to jump onto 2 sinking platforms over to a ladder.  Climb the ladder and go 
left to the lava area.

You can either take the high road or the low road here.  The low road is 
probably the easiest, while the high road has some Gold and a hidden stash of 
Bullets.  Once you get past the shooting lava, you will have to deal with the 
2nd Easter Island Head.

You will see a ladder sticking out of the rock above you and a gap in the floor 
below you.  Move left slowly until that ladder is off the screen.  Take 1 or 2 
more steps and the Head is coming at you.  Run back to the ladder and cling to 
it for safety.  Let the Head rumble under you and back to where it came from.  
It will now be magically gone forever.

[NOTE: You can also run back to the gap instead of the ladder...the Head will 
harmlessly pass over you even if you are standing in the gap and not crouching, 
as long as you are in that gap.]

Move all the way left over a pit of spikes, climb down the short ladder, 
avoiding the Spider, then climb up the next ladder over to the space with the 
Gold Bars.  Grab the Gold, but don't go anywhere.  While in this little square, 
stand right next to the ladder and jump straight up.  A KEY will appear.  This 
is the KEY that will free Quickclaw from his cage when you find him.  Grab it 
and climb up the ladder to the area with the Big Red Balloon


[UNFINISHED...MORE TO COME SOON!!]


[NOTE: After finishing the game, you will automatically start over at the 
starting point, with the same score, but with none of the items collected from 
the first time through.  I consider this to be the 2nd Quest of the game.  The 
entire layout of the Caverns is the same, however all the items are in different 
locations.  I have found all the items in the 2nd Quest with the exception of 
the Key that frees Quickclaw from his cage.  I will eventually locate it, and 
when I do will write up a walkthrough for the 2nd Quest.  I had once hoped the 
game would officially end after the 2nd Quest.  Just when I was getting my hopes 
up, I come across "The Game Counsellor's Answerbook for Nintendo Game Players."  
In the small section on Super Pitfall, the author writes, "We've found at least 
two more quests.  The second quest starts right after you finish the first one, 
and the third will begin after completion of the second."

My mission will be to finish the 2nd and 3rd Quests.  Very seldom would a game 
have 4 quests, so if it starts over again after the 3rd Quest, I will assume the 
game repeats forever.  Once I find the Key in the 2nd Quest I will have all I 
need to get to the 3rd Quest and begin seeking the answer to this question.]


Please feel free to submit any info that you have not seen explained in this FAQ 
and you will get credit in the next update for your submission.



==========
DISCLAIMER
==========

This walkthrough is not endorsed by Activision, Pony Inc. or Nintendo of 
America. The information contained within this document is provided without 
guarantee.  All copyrights and trademarks are recognized.

This walkthrough may be reprinted, posted in newsgroups, or placed on web sites, 
as long as the proper credit is given to the author.
(c)2000 Adam Lamontagne (adamant@bigfoot.com)